Funding Agency: National Research Foundation
Funding Quantum: SGD $249, 665.26
Duration of Award: April 2022 to September 2023
Role: Principal Investigator
What the project is about:
The aim of this research is to pilot a small-scale, sustainable community-centric, and participatory digital health model. We aim to build capacity among stakeholder organizations and individuals in the community and to leverage the use of gamified health apps and wearables to have a positive impact on well-being and mobility of elderly residents.
At the end of the project, our existing and extensive stakeholders such as community centres, caregivers, health coaches and volunteers would be equipped to implement the use of exergames—video games that require physical exercise and movements—with wearables and health apps to motivate elderly residents to exercise, thereby improving mobility and their psychological and social well-being. They would also be trained to take advantage of the data generated from the wearables and health apps to examine the state of their mobility and learn how to improve it.

Seniors competing in the finals of ARISE and Exercise Fun Day Exergame Competition 2022 at Hinghwa Methodist Church
Our vision is to improve digital literacy, raise awareness regarding benefits of using digital health technologies (DHTs) and motivate a healthy lifestyle in a gamified and social manner among our stakeholders and the elderly. Successful completion of the project will bring us a step closer towards Singapore’s Smart Nation initiative to develop the ability to use technology safely and ensure equal access for all.

Exergame finalists with three Guests-of-Honor: Dr. Wan Rizal, Member of Parliament for Jalan Besar GRC (Kolam Ayer), Professor May Lwin (Chair of Wee Kim Wee School of Communication and Information), and Dr. Thomas Meyer (Managing Director of Singapore ETH-Centre).
