在大灣區將遊戲化AI驅動的數字化健康技術應用於腦健康管理生態系統(G.A.M.E.)
Grant Award: CityUHK Strategic Seed Fund
Funding Quantum: HKD $400,000
Duration of Award: 2025-2027
Role: Principal Investigator
What the project is about:
G.A.M.E.—Gamifying AI-Powered Digital Health Technologies for a Brain-Health Management Ecosystem—tackles Alzheimer’s disease (AD) and vascular dementia (VD) across Hong Kong and the Greater Bay Area (GBA). The project bridges community and clinical settings using a unified ecosystem of wearables (e.g., cuffless BP wristbands, stretchable-sensor gloves), VR cognitive games, and the TigerLeap mobile app with AI-driven risk profiling and recommendations. By combining gamification with AI-powered DHTs, the goal is earlier detection, prevention, and ongoing management of AD/VD, while ensuring solutions are inclusive, usable, and culturally relevant for older adults, caregivers, and healthcare providers.
Aims
This study aims to:
· Map and evaluate how gamification is integrated into AI-powered DHTs for physical, cognitive, and brain-health outcomes in AD/VD.
· Assess public knowledge, attitudes, behaviors, and DHT adoption for AD/VD across the GBA.
· Co-design and develop inclusive solutions—two VR cognitive games, stretchable-sensor wearable gloves, a cuffless BP wristband, and the TigerLeap app modules for AD/VD risk and guidance.
· Test usability, acceptability, and preliminary effectiveness of the G.A.M.E. ecosystem in community and clinical contexts.
· Translate findings via short-form social media content to raise awareness and encourage adoption.
Key Components of the Research
This project has five main parts, carried out in close partnership between Hong Kong and Shenzhen Hospital. First, it will review 25 years of research on digital health tools—like apps, wearables, and virtual reality games—that use AI and game-like features to support brain health. Second, a large survey will be conducted across the Greater Bay Area to understand people’s knowledge, risk factors, and openness to using such technologies. Third, interviews and focus groups with older adults, patients, caregivers, and healthcare providers in Hong Kong and Shenzhen Hospital will explore real needs and challenges. Fourth, co-creation workshops will bring together participants from both cities to design practical tools, including an AI-powered health app, a cuffless wristband for blood pressure and heart monitoring, and smart gloves linked to VR games such as Tai Chi and Mahjong-style exercises. Finally, the new tools will be tested directly in Shenzhen Hospital and community centers in Hong Kong to check if they are easy to use, useful, and effective. This strong hospital collaboration ensures the project is firmly grounded in both clinical care and community needs.