人工智慧驅動的數位健康技術遊戲化:促進老年人身體活動與認知功能
Grant Award: CityUHK Research Enhancement Grant (REG)
Funding Quantum: HKD $80,000
Duration of Award: 2025-2026
Role: Principal Investigator
What the project is about:
Ageing populations are increasingly affected by physical inactivity and cognitive decline, both of which diminish quality of life. Digital health technologies (DHTs)—including wearables, apps, and gamified platforms—offer promising tools to address these challenges, especially when combined with artificial intelligence (AI). Yet, adoption among older adults remains low. Gamification, the use of game elements in non-game contexts, could increase engagement, but its application within AI-powered DHTs to promote physical and cognitive health is still underexplored.
This project examines the potential of gamified, AI-powered DHTs to support healthy ageing in the Greater Bay Area (GBA). By combining systematic evidence review, public perception studies, co-creation with older adults, and public outreach, the project aims to deliver scalable and engaging digital health solutions that meet the needs of seniors and their caregivers.
Aims
The study seeks to:
· Analyze how gamification can be integrated into AI-powered DHTs to improve physical activity and cognitive function.
· Explore public perceptions of gamified AI-powered DHTs and their potential role in caregiving.
· Co-design and develop two VR games linked with the TigerLeap health app and wearable gloves to support active ageing.
· Evaluate the usability, acceptability, and effectiveness of these gamified interventions.
· Develop social media content that raises awareness and promotes adoption of these technologies among older adults.
Key Components of the Research
The project is organized into four interconnected work packages:
- Reviewing Gamified DHTs: We will conduct a systematic review of gamified AI-powered DHTs, assessing their effectiveness in promoting physical activity and cognitive health for older adults.
- Understanding Public Attitudes: Through a representative survey of GBA residents, we will examine how people perceive the use of gamified DHTs in caregiving and healthy ageing.
- Co-Creating Solutions with Older Adults: Older adults and caregivers will collaborate in designing AI-powered gamified technologies. These will include wearable gloves, VR games, and personalized health recommendations delivered via the TigerLeap app, developed by Prof. Edmund Lee.
- Raising Awareness: We will produce short-form social media videos to promote the benefits and accessibility of gamified AI-powered DHTs, encouraging greater adoption among older adults and their families.